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Poker Terms

 

 

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Saving Bets: Same as pushing bets.

Scare Card:  A card which may well turn the best hand into trash. If you have Tc-8c and the flop comes Qd- Jd-9s, you almost assuredly have the best hand. However, a turn card of Td would be very scary because it would almost guarantee that you are now beaten.

Scoop: To win both the high and the low portions of a pot in a split-pot game.

Scramble: A facedown mixing of the cards.

Second Pair:  A pair with the second highest card on the flop. If you have As-Ts, and the flop comes Kd-Th-6c, you have flopped second pair.

Sell:  As in "sell a hand". In a spread limit game; this means to bet less than the maximum when you have a very strong hand, hoping players will call whereas they would not have called a maximum bet.

 

Playing Poker in the 1930's

Playing poker in the 1930's.

This image available for photographic prints HERE!

 

Semi-bluff:  A powerful concept first discussed by David Sklansky. It is a bet or raise that you hope will not be called, but you have some outs if it is. A semi-bluff may be correct when betting for value is not correct, a pure bluff is not correct, but the combination of the two may be a positive expectation play.

Set:  Three of a kind when you have two of the rank in your hand, and there is one on the board.

Setup: Two suited decks, each with different colored backs, to replace the current decks in a game.

Side Pot: A separate pot formed when one or more players are all in.

Short Buy: A buy-in that is less than the required minimum buy-in.

Short Stack:  A number of chips that is not very many compared to the other players at the table. If you have $10 in front of you, and everybody else at the table has over $100, you are playing on a short stack.

Showdown: The final act of determining the winner of the pot after all betting has been completed.

Slow Play:  To play a strong hand weakly so more players will stay in the pot.

Shuffle: The act of mixing the cards before a hand.

Small Blind: In a game with multiple blind bets, the smallest blind.

Split Pot: A pot that is divided among players, either because of a tie for the best hand or by agreement prior to the showdown.

Splitting Blinds: When no one else has entered the pot, an agreement between the big blind and small blind to each take back their blind bets instead of playing the deal (chopping).

 

 

 

Bucking the Tiger

The old game of Faro was often referred to as

 "Bucking the Tiger."

This image available for photographic prints HERE!

 

Splitting Openers: In high draw jacks-or-better poker, dividing openers in hopes of making a different type of hand. Example: You open the pot with a pair of aces. One of your aces is a spade, as are the three other cards in the hand. If you throw away the non-spade ace to go for the flush, you announce to the table, "Splitting openers.”

Split Two Pair:  A two pair hand in which one of each of your cards' ranks appears on the board as well. Example: you have T9, the flop is T-9-5, and you have a split two pair. This is in comparison to two pair where there is a pair on the board. Example: you have T9, the flop is 9-5-5.

Spread Limit:  A betting structure in which a player may bet any amount in a range on every betting round. A typical spread limit structure is $2-$6, where a player may bet as little as $2 or as much as $6 on every betting round.

 

Stack: Chips in front of a player.

Steal: To bet or raise causing an opponent to fold when you may not hold the best hand, or bluffing.

Straddle: An additional blind bet placed after the forced blinds, usually double the big blind in size or in lowball, a multiple blind game.

Straight: Five cards in consecutive rank.

Straight Flush: Five cards in consecutive rank of the same suit.

Street: Cards dealt on a particular round in stud games. For instance, the fourth card in a player’s hand is often known as fourth street, the sixth card as sixth street, and so on.

Stock – To stack a deck or prearrange the cards for cheating purposes.

String Raise: A bet made in more than one motion, without the declaration of a raise (not allowed).

Stub: The portion of the deck which has not been dealt.

Structured:  Used to apply to a certain betting structure in "flop" games such as hold'em. The typical definition of a structured game is a fixed amount for bets and raises before the flop and on the flop, and then twice that amount on the turn and river. Example: a $2-$4 structured hold'em game - bets and raises of $2 before the flop and on the flop; $4 bets and raises on the turn and river.

Suited: Cards are of the same suit.

Table Stakes: The amount of money a player has on the table is the maximum amount that anyone can win in one hand.  Also refers to the requirement that players can wager only the money in front of them at the start of a hand, and can only buy more chips between hands.

Tell:  A clue or hint that a player unknowingly gives about the strength of his hand, his next action, etc. May originally be from "telegraph" or the obvious use that he "tells" you what he's going to do before he does it.

Tight: Playing fewer hands than normal. Tight game - A game with less players than normal in fewer hands.

Tilt: To play wildly or recklessly. A player is said to be "on tilt" if he is not playing his best, playing too many hands, trying wild bluffs, raising with bad hands, etc.

Toke:  A small amount of money (typically $.50 or $1.00) given to the dealer by the winner of a pot. Quite often, tokes represent the great majority of a dealer's income.

Top Pair:  A pair with the highest card on the flop. If you have As-Qs, and the flop comes Qd-Th-6c, you have flopped top pair.

Trips:  Three of a kind.

Turn: The fourth card dealt on the board during community card games.

Turncard: The fourth street card in hold'em or Omaha.

Under the Gun:  The position of the player who acts first on a betting round. For instance, if you are one to the left of the big blind, you are under the gun before the flop.

Underdog:  A person or hand who is not mathematically favored to win a pot. For instance, if you flop four cards to your flush, you are not quite a 2:1 underdog to make your flush by the river (that is, you will make your flush about one in three times).

Upcards: Cards that are dealt faceup for opponents to see in stud games.

Value:  As in "bet for value." This means that you would actually like your opponents to call your bet (as opposed to a bluff). Generally it's because you have the best hand. However, it can also be a draw which, given enough callers, has a positive expectation.

Variance:  A measure of the up and down swings your bankroll goes through. Variance is not necessarily a measure of how well you play. However, the higher your variance, the wider swings you'll see in your bankroll.

Wager: To bet or raise, or the chips used for betting or raising.

Weak: One who folds too many hands.

 

 

 

Updated September 2006

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